VRChat creators are debating the limitations of custom shaders like Poiyomi on Quest, with some noting workarounds for world shaders despite official restrictions on avatars. Community discussions ...
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Level up your Unity asset workflow game
Managing assets well in Unity can make or break your game development speed. From smart folder structures to cloud-based collaboration, the right workflow keeps teams aligned and creative. Unity’s ...
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A hands-on tutorial series for building LangGraph agents with local LLMs via Ollama. Each notebook teaches a concept from scratch - no cloud APIs required.
Abstract: Distributed optimization provides a framework for deriving distributed algorithms for a variety of multi-robot problems. This tutorial constitutes the first part of a two-part series on ...
Abstract: This paper presents an improved Goal-Oriented Action Planning (GOAP)–based computational intelligence decision system implemented on the Unity3D platform for simulating complex multi-agent ...
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