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22h

Cara Ellison, senior narrative designer on Vampire: The Masquerade – Bloodlines 2 before Paradox switched developers, discusses her love of Troika's original RPG: 'Everyone ...

The narrative designer of Void Bastards and Ghost Town walks us through what's on her PC.
2d

Occult deckbuilder The Killing Stone is introducing a 'dynamic' scare system originally considered for BioShock 2: 'It's very fun as a gamedev to be surprised by somethin…

BioShock 2 was a bold follow-up to Irrational Games' 2007 FPS, putting you in the lead-weighted shoes of a Big Daddy and ...

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