VRChat creators are debating the limitations of custom shaders like Poiyomi on Quest, with some noting workarounds for world shaders despite official restrictions on avatars. Community discussions ...
VRChat sets clear technical limits to ensure smooth performance, including keeping avatars under 20,000 triangles, using textures at 1024x1024 or smaller, and sticking to Unity-compatible shaders.
This project demonstrates how to animate a 3D mesh using vertex data generated by the Not Unreal Tools - Vertex Animation Blender add-on, with a vertex shader inside Godot Engine.