A 3D endless runner game built using Unity and C# featuring procedural obstacle spawning and optimized performance using object pooling.
All the Latest Game Footage and Images from Hall Infinite Halo Infinite was to be the start of a new era, and with the recent Winter and December updates it's only just beginning to feel that way Hall ...
Abstract: The Poisson multi-Bernoulli mixture(PMBM) filter performs well in multi-target tracking in complex scenarios, but its performance significantly decreases ...
Desktop - press and hold space bar to stop, release to run. Mobile - press and hold finger to stop, release finger to run. Avoid obstacles by stopping the character. The goal of the game is to finish ...
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