Easily the biggest aspect of this update, though, is the hundreds of changes that Battlefield Studios has made at once. Just ...
#include "core/object/ref_counted.h" String get_frame_function(int p_index) const; String get_frame_file(int p_index) const; int get_frame_line(int p_index) const ...
#include "core/io/config_file.h" #include "core/io/file_access.h" #include "core/io/json.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" # ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results