Chris is a writer currently based in the Philadelphia area. They are currently writing for film website Flixist, podcasting for Marvel News Desk, and were an editorial intern for Paste Magazine's ...
How Spelunky Made Procedural Generation Fun Spelunky used procedural generation to improve replayability and compete with big budget games. Now Spelunky 2 will try to do it better. Let's look back on ...
While speaking about the massive overhaul that’s been made to the game’s engine, Bethesda’s Todd Howard made a note about procedural generation, or more specifically how these engine changes will ...
Mac is a GameRant writer, who has been gaming for over 40 years. He mostly plays multiplayer or co-op games, with the same group of friends he has played with online for 25 years. Story elements that ...
This is a story about serendipity and probability. “There in the bathroom line, I met Arnaud,” He told Engadget. “We started chatting, and we were sort of mutual fans of each other's work, and we ...
Xenoblade Chronicles 3 developer Monolith Soft has revealed that it used significant procedural generation to cope with the vast increase in assets required to build the world of the ...
Daniel's been gaming since he was old enough to reach the keyboard and has a Bachelor's Degree in Writing from the University of Tampa. It's worth clarifying what Starfield's procedural generation ...
New consoles (so sweet!), 40,000 polygons (many emotions!), really textured rocks (wow!). Have you ever seen concrete pipes so... beautiful? We've done it, we've made graphics look "real," let's go ...
While searching for information about GTA 6, Grand Theft Auto fans found the LinkedIn profile of Rockstar’s chief programmer, which sheds light on the studio’s work on the game. The profile, a ...
You will not find a duplicate planet in No Man’s Sky no matter how hard you look, even though there are more planets in No Man’s Sky than there are stars in the Milky Way. Featured Video The ...
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