This article discusses why using a texture rather than an image can improve OpenGL rendering performance. It is accompanied by a simple C++ application that alternates between using a texture and ...
If you’re planning to develop a game engine or other Java software that needs 3D graphics, consider using Java Binding for OpenGL (JOGL). This low-level Java API acts as a bridge to the underlying ...
Could you render to a CGBitmapContext using ATSUI and then use the bitmap data as a GL texture? I don't think it would be a huge amount of work, but then I'm just guessing.
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