Devil May Cry 5 is out in the wild, and the game is receiving critical acclaim from just about every gaming outlet. It’s brash, it’s irreverent, and it absolutely oozes cheese, with its three playable ...
Man, remember 2013? It feels like a lifetime ago. In many ways, the world as we knew it was bonkers, but nowhere near the heightened intensity of 2020. What we once found to be absurd, edgy, or just ...
An avid gamer from a young age, Shane's first experience with interactive entertainment was with the N64 back in 1998. After picking up one of those absurdly shaped controllers, and taking control of ...
Last night I decided to download 2013's DmC: Devil May Cry, one of my favorite action-adventure games ever made. Reviewing South of Midnight whet my appetite for more hacking and slashing, so why not ...
This article first appeared on USgamer, a partner publication of VG247. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been ...
Capcom’s upcoming “Devil May Cry 5” is set to be a much different beast from the previous outing with Ninja Theory’s “DmC,” but according to producer Matt Walker, the team still has plenty of love for ...
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old ...
Before DMC 5 was even considered, series director Hideaki Itsuno really wanted to make a sequel to DmC, Ninja Theory’s take on Capcom’s character action game. So, what was it that made Capcom change ...
Nostalgia is the AAA console developer's closest ally and fiercest enemy. When failure means the loss of millions of dollars and redundancies by the dozen, a recognised and revered brand can be a ...
If you’ve never played Devil May Cry 2, well, you’d be forgiven. It’s easily the black sheep of the series, and everyone from fans to Capcom themselves seem to prefer to pretend the game never existed ...
Chris started gaming in the 8-bit era so writing game reviews seemed like a natural choice of activity to protect his brain from further atrophy during his final year in a psychiatric penitentiary.
Steve Hannley is a Publisher from the USA and has been around the industry for over two decades and has been involved with Hardcore Gamer for more than fifteen years. In that time, he’s worked with ...